For us, it's like, "Hey, here's this weird experiment you want to do." Experiments always carry risks, though. That's been the experience of working on BioShock Infinite. And working on BioShock. People saying, "This is weird, risky, I don't understand." I'm fortunate that I get to do things that are risky, my team gets to do things that are risky.
All I'll say is that it's its own thing, being built from the ground up.
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